![]() And why it sort of isn't and how this makes it harder for new players to get around. ![]() Particularly about the idea of the game being a "realistic" survival sim. I was thinking about people saying DayZ was getting too easy and there wasn't a challenge any more and I wanted to share some observations I've had. This is going to get long and it's going to involve a lot of math, but by the end of it I think it may change the nature of how the game works for the better and for everyone involved.
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